Interplay Learning Interactive
Skilled Trades Training Blog
Whether you’re new on the job or a more seasoned pro looking to advance, Interplay’s field-like 3D simulation training can help you be the kind of tech you want to be – a great one.

Doug Donovan

Doug is the CEO and Co-Founder of Interplay Learning, the leader in 3-D simulation training and testing products in the professional trades industry. Currently more than 60,000 students and professionals are using Interplay products to advance their technical skills. Doug's experience has led him to have many discussions with people who have scalable training pains. These blog entries give him a chance to deliver insight and understanding to people who might have similar pains and to help them find solutions.

Recent Posts

Virtual Reality Increases Training Effectiveness: 10 Case Studies

By Doug Donovan on Jul 9, 2018 12:41:23 PM

All organizations train their workforce and most spend a significant time doing so. Training programs can range from informal and disorganized to heavily regimented and process-driven. It's important to understand that training is only as good as its ability to help your team retain information and perform relevant skills. In hands-on jobs, VR (Virtual Reality) and Sims (Simulations) have proven to increase training efficiency which inherently can increase business profitability.

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Two Things People Get Wrong About Virtual Reality Training

By Doug Donovan on Oct 20, 2017 4:04:47 PM

For the last 7 years, Interplay Learning has been building simulation-based training software for industries in the skilled trades.  We think we’re pretty good at it, and dare I say, even experts.  We’ve developed training software for everything from electrical wiring to hair cutting.  These training products have all been point-of-view (POV) exercises for the learner to mimic in-the-field performance.  However, we’ve always been limited by the delivery through 2D devices – tablets, desktops, etc.  But that all changed 12 months ago when we saw the newest version of the Virtual Reality (VR) platforms. With the introduction of the Oculus Rift and the HTC Vive, we knew our go-to-market would change forever.   

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