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Skilled Trades Training Blog
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Virtual Reality Increases Training Effectiveness: 10 Case Studies

Jul 9, 2018 12:41:23 PM

Virtual Reality Training for Skilled Trades

All organizations train their workforce and most spend a significant time doing so. Training programs can range from informal and disorganized to heavily regimented and process-driven. It's important to understand that training is only as good as its ability to help your team retain information and perform relevant skills. In hands-on jobs, VR (Virtual Reality) and Sims (Simulations) have proven to increase training efficiency which inherently can increase business profitability.

Interplay has always relied on studies from the aviation, medical, and defense industries to deliver data-driven proof of the effectiveness of sim training to improve the effectiveness and productivity of the deskless worker. The long history of these industries in sim based training along with their well-funded budgets have made them a leader in developing deep analysis on the subject. Here are some great case studies demonstrating how VR and Sims helped improve memory recall, performance and even helped reduce procedural errors. We broke them down and summarized for easier reading. Feel free to click the link for the full case study.

1. Study Name: A Modular Interactive Virtual Surgical Training Environment

Summary: Surgeons who used VR training for 2 hours improved their time on task by 83% and were more than 70% “more efficient” in movement and measurements. There was no comparison group in this study.

Published by: University of Michigan Medical School in partnership with Cybernet Systems

2. Study Name: Virtual Reality Training Improves Operating Room Performance

Summary: Surgeons trained via Virtual Reality (VR) to perform operations. Trainees performed 29% faster and made 6x fewer errors than those trained via conventional methods.

Supported with a grant from the Fulbright Distinguished Scholar Program (A.G.G.). Presented at the 122nd Annual Meeting of the American Surgical Association.

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3. Study Name: Using Serious Games to Improve Aircrew Training

Summary: Soldier study participants scored 17% better using Game-Based simulation versus conventional methods of training.

Published by: Arizona State University in partnership with Anacapa Sciences, Inc.

4. Study Name: Using VR Based Training For Maintenance Procedures

Summary: While both desktop and VR training simulations performed similar in basic recall, in a challenge mode, after learning scaffolding had been removed, those who had trained using Virtual Reality made fewer errors than those who used desktop simulations.

Published by: Naval Air Warfare Center Training Systems Division

5. Study Name: Development and Analysis of VR Technician Training and Methods

Development and Analysis of VR Technician Training and Methods

Summary: In a technician training study, those who used VR versus those who did not use VR had equal results. But, the study suggests that because of the deployment advantages of Virtual Reality (cost, scalability, ability to iterate), it should be used as a primary means for training. Further, in surveys following the study, 85% of participants preferred VR training to traditional.

Published by: Brigham Young University

6. Study Name: Intelligent Tutoring: Bridging the Gap from Knowing to Doing - Military in-stride simulation

Summary: Using an Intelligent Tutor System (similar to what an Interplay simulation includes) in a virtual simulation, soldiers had 2.7x more successful missions than those who did not use the simulation tutor system.

Published by: The Boeing Company

7. Study Name: Virtual memory palaces: immersion aids recall

Summary: Study participants trained via VR demonstrated a 9% better information recall and made 41% fewer errors than those trained via Non-VR.

Published by: University of Maryland

8. Study Name: The Effects of Fully Immersive Virtual Reality on the Learning of Physical TasksEffects of Fully Immersive VR

Summary: Those who learned physical movements (Tai Chi) in VR performed better on all measurements versus those who learned via video-based learning.

Published by: Stanford University, Computer Science and Engineering University of Washington, Electrical Engineering and Computer Science University of California at Berkeley Berkeley

9. Study Name: Measuring Virtual Simulation’s Value in Training Exercises - USMC Use Case

Summary: Study includes data from 29 training events that featured both a live and virtual training component. The training value assessment results show that when you augment live training events with virtual training, you can provide the same value for reduced cost. This covered training for air combat element (ACE), ground combat element (GCE), and logistics combat element (LCE).

Published by: US Marine Corps

10. Study Name: Using Game Based Simulation To Accelerate Aircrew Cognitive Training

Summary: In this study, soldiers who used game-based simulations made fewer errors in their aircrew activities. Further, those who used the game based training voluntarily did additional practice.

Published by: Arizona State University, Naval Air Warfare Center Training Systems Division, Anacapa Sciences, Inc.

Doug Donovan

Written by Doug Donovan

Doug is the CEO and Co-Founder of Interplay Learning, the leader in 3-D simulation training and testing products in the professional trades industry. Currently more than 60,000 students and professionals are using Interplay products to advance their technical skills. Doug's experience has led him to have many discussions with people who have scalable training pains. These blog entries give him a chance to deliver insight and understanding to people who might have similar pains and to help them find solutions.