It’s time we officially announce the launch of our new HVAC Catalog. Through the sleepless nights of developing software, working with industry experts, troubleshooting and designing 3D simulations, the day has finally arrived and our HVAC Catalog is live.
After taking part in an AR/VR session at Dell Technologies World, Interplay's CEO, Doug Donovan, was met with a welcome surprise. During the first ten minutes of the events keynote address, Jeff Clarke, COO of Dell Technologies, highlighted how Interplay represents the vision of modern workforce training and digital transformation. He believes Interplay's ability to bring VR training to the trades is critical to helping companies improve productivity and train their future workforce. Watch the quick video to see it first hand!
Dell reached out to Interplay's CEO, Doug Donovan, to help create a video to inform Dell's customers that Virtual Reality has the potential to play a serious role in reducing the labor skills gap. The term, skills gap, is used to describe the fact that many aspiring workers are not prepared with the necessary skills for the jobs available. Virtual Reality has the potential to play a significant role in upskilling new employees or helping current employees cross train in other areas. Check out the video for yourself!
Dell and Interplay created a partnership last year, and this video continues to expand upon their belief that together hardware and software technology can support people starting new careers and expanding opportunities across a company and beyond.
Interplay Learning Introduces On -The -Job -Training 2.0
Hands on training is very beneficial and is a critical part of an effective training program, but often hands-on training is perceived as the only option. This traditional mindset of “hands-on training is the only way” can lead to a longer ramp-up time and potentially less effective employees.
Interplay Learning’s concept of OJT 2.0 (On-The-Job 2.0) has been developed based on research on the traditional on-the-job training process. To understand OJT 2.0, we should discuss the inefficiencies, or areas for improvement, to discover where technology and slight adjustments in the process can deliver a better-trained employee in a shorter period of time.
Interplay's CEO, Doug Donovan, gives insight into the company's history of using simulations to prepare better a skilled workforce and why Virtual Reality will change the way people learn a trade.
Education systems, both formal and in the work place, have long been a topic of debate through all levels of their structures. They are debated in governments, through administrations, managers, and teachers, finally bottoming out with the students. It is the students who in the end feel the weight of the system’s decisions for better or worse. Pink Floyd’s popular song “Another Brick in the Wall” paints a somber picture of students turned out of the education system, factory style. They are just bricks, faceless, mindless. It doesn’t matter whether they learned, or what they learned, only that they went through the system! Fortunately, most education systems are not nearly as bleak and meaningless as this song paints them, this doesn’t mean however that they can’t be improved. The power of experiential learning, and simulation, are two potential solutions for improvement. Educators and employers preparing workers for skilled trades have much to benefit from these two approaches to learning.
Our methods of teaching have been constantly evolving. A common practice we probably experience today is sitting at rows of tables, receiving information from an instructor (could be a teacher, could be a solar instructor). Good trainers try to include hands-on activity to break up the lectures, but usually time is short, equipment is scarce, and all you get is a taste of what it’s really about.
For the last 7 years, Interplay Learning has been building simulation-based training software for industries in the skilled trades. We think we’re pretty good at it, and dare I say, even experts. We’ve developed training software for everything from electrical wiring to hair cutting. These training products have all been point-of-view (POV) exercises for the learner to mimic in-the-field performance. However, we’ve always been limited by the delivery through 2D devices – tablets, desktops, etc. But that all changed 12 months ago when we saw the newest version of the Virtual Reality (VR) platforms. With the introduction of the Oculus Rift and the HTC Vive, we knew our go-to-market would change forever.